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DESERT DON'T DIE

After dropping off a busy production I usually have a lot of momentum. These six scenes are my way to expend that energy. 

The parameters for this fictitious game called Desert Don't Die were:

+ non - verbal character

+ around one minute long

+ follows the ATR technique

I've had to weather two film related strikes in my career so far. I use them as an opportunity to make things. When productions come to a grinding halt it doesn't mean you have to stop creating. Nor should you!

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