DESERT DON'T DIE
After dropping off a busy production I usually have a lot of momentum. These six scenes are my way to expend that energy.
The parameters for this fictitious game called Desert Don't Die were:
+ non - verbal character
+ around one minute long
+ follows the ATR technique
I've had to weather two film related strikes in my career so far. I use them as an opportunity to make things. When productions come to a grinding halt it doesn't mean you have to stop creating. Nor should you!